SF mission planning - pilot thread
- Deepcrush
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Re: SF mission planning - pilot thread
That's a much better op. Good fire power, numbers, position and loosely planned for coverage. Question I have is who are you using because it looks like ISB from get go. Are you using Agency personnel, local Russians, out of town types and the list goes on for miles... just so I can know what kind of skill I should be factoring in.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
- Captain Seafort
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Re: SF mission planning - pilot thread
Agency personnel - mainly because you need to be sure of the quality your own guys, and to guarantee an homogeneous force, rather than having to make guesses about how good they are and how well they'll gel. As Sun Tsu pointed out, if you do not know yourself, then you'll always get thumped.
Only two things are infinite - the universe and human stupidity, and I'm not sure about the universe: Albert Einstein.
- Captain Seafort
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Re: SF mission planning - pilot thread
So, what's the verdict?
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Re: SF mission planning - pilot thread
Success, I hope.
- Deepcrush
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Re: SF mission planning - pilot thread
Will work it out tonight or early morning.
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- Deepcrush
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Re: SF mission planning - pilot thread
Success, and a rather effective one at that.
The pincer is the grand catch here, the main force striking from two directions against two separate groups that are already on edge. This doesn't just lock your enemy in but sews confusion for both target groups as to if this is a double cross.
Now the coin toss for you was "what are the true enemy numbers". Between the two target forces there are about sixty defenders. However the bulk are low quality and thus a poor match when facing down your specialists. The major problem for the defenders, and its one that they intended, was to be in a largely open and undefensable position. Where they could see each other without trouble and better handle the all to common double cross.
Another advantage of the attacker is that there is nearly 100m of open ground in some areas between the tree line and buildings... but at no point is there any other escape point then the road for vehicles. The buyer easily escapes being that his vehicles were the ones nearest the exit. Onecka and her guards are cut down attempting to escape.
Outcome
Positive - The weapons payload is easily captured. Onecka and her guard are terminated. The buyer escapes.
Negative - Left overs. Using agency persons means that you aren't leaving bodies behind to make a more convincing strike appearance. While this isn't a major problem, it is something to consider in the future.
The pincer is the grand catch here, the main force striking from two directions against two separate groups that are already on edge. This doesn't just lock your enemy in but sews confusion for both target groups as to if this is a double cross.
Now the coin toss for you was "what are the true enemy numbers". Between the two target forces there are about sixty defenders. However the bulk are low quality and thus a poor match when facing down your specialists. The major problem for the defenders, and its one that they intended, was to be in a largely open and undefensable position. Where they could see each other without trouble and better handle the all to common double cross.
Another advantage of the attacker is that there is nearly 100m of open ground in some areas between the tree line and buildings... but at no point is there any other escape point then the road for vehicles. The buyer easily escapes being that his vehicles were the ones nearest the exit. Onecka and her guards are cut down attempting to escape.
Outcome
Positive - The weapons payload is easily captured. Onecka and her guard are terminated. The buyer escapes.
Negative - Left overs. Using agency persons means that you aren't leaving bodies behind to make a more convincing strike appearance. While this isn't a major problem, it is something to consider in the future.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
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Re: SF mission planning - pilot thread
Good, Well done Seafort. May I make a request that we get a bit more info on the number of guards next time?
- Captain Seafort
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Re: SF mission planning - pilot thread
alexmann wrote:Good, Well done Seafort. May I make a request that we get a bit more info on the number of guards next time?
Deep deliberately didn't tell us how many guards there would be, partially to reflect reality, partially, I expect, to make the point that you can't rely on knowing everything you'd want to know about enemy dispositions. It's part of the fog of war, and you have to plan for it by taking measures that might seem like overkill, but allow you to retain control of the situation when (not if) things go pear-shaped.Deepcrush wrote:Unknown but expect double digits.alexmann wrote:How many security people are there?
Only two things are infinite - the universe and human stupidity, and I'm not sure about the universe: Albert Einstein.
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Re: SF mission planning - pilot thread
If it wasn't for the avoid agency casualties bit I would have completely swamped the area.
- Deepcrush
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Re: SF mission planning - pilot thread
If you're going to swarm the place, don't use agency personnel.
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- Deepcrush
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Re: SF mission planning - pilot thread
Any other questions or concerns, or should we roll onto the next mission.
Jinsei wa cho no yume, shi no tsubasa no bitodesu