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Find the...uh..."Founders" IX Comment Thread

Posted: Thu May 07, 2009 12:58 pm
by Sionnach Glic
Yes, a bit of a change of setting for this one. :)

Character List:

John Staplic [Staplic] (32): A man who has lived in the town his whole life. He works for the local farmer, Stitch, and has permanent lodgings in Mark's Tavern. He keeps to himself mostly. Could he be hiding something?

Mikey McCreary [Mikey] (29): A man who only recently moved to the town. He's been staying in Mark's Tavern for the whole two months he's been living here. Could he have brought these monsters with him?

Jane Foxx [Royal_Foxx] (23): A young woman who inherited the local bakery from her father. Although many believed that a woman couldn't possibly run a successful business, she does good business and her bakery is quite successful. Could this ambitious young woman have darker desires?

Tsukiyumi [Tsu] (34): A man from a strange, foreign land who runs a candle-making shop. Although he's been living in the town three months, many are still suspicious of him due to his strange apperance, and there are quite a few rumous of him doing strange things while he is alone in his house. Could this strange man have brought this curse with him?

Nick Jameson[Nickswitz] (48): An old and respected member of the town, he is the judge of the small village. Well versed in local law, he tends to keep to himself. Just what is he doing all those hours he spends in his study?

Father Paul "Deep" Walker [Deepcrush] (37): The local priest, he frequently travels to other villages to preach his firey sermons. Seemingly convinced everyone in the town is sinful, and will burn "Deep down in hell". Could this man of God be serving darker masters?

John "Me Myself and I" [MM&I] (?): A young-ish man of unknown age that moved to the village five years ago. His nickname comes from his odd habbit of talking to himself at times. He runs the local butcher shop. Could this strange man's odd habbits be due to some darker affliction?

Mark Winchester[Mark] (28): Mark moved to the town three years ago and started up his tavern/inn. He enjoys good business, and is somewhat of a lady's man. Could the barkeeper be brewing up something darker than a pint of Guinness?

Joeseph Stitch [Stitch] (32): A local farmer. His farm made him quite wealthy, but his money couldn't save his family from being brutaly slaughtered. Is he an innocent victim of a horrific murder, or is he the murderer himself?

Carl Lazar [Lazar] (38): The local shoe-maker, who has lived in the town his entire life. Tends to be rather reclusive. Could he be hiding something?

Re: Find the...uh..."Founders" IX Comment Thread

Posted: Thu May 07, 2009 2:30 pm
by Sionnach Glic
So, we're back in ye olde ages hunting werwolves....with three new specialists with new abilities.

I won't reveal what the specialists are. I will say that two of them have similar roles to our old two standards, though they've been slightly modded, and one has an extra ability.
The third role should be fun. :wink:

Oh, and since we have a new player, here's a brief run-down of the rules:
The game is split into Day and Night.
There are two main factions: Townspeople and Werewolves.

During Day, players all appear as normal humans. The objective of the Townspeople is to simply survive. Every day, they can hang one person they suspect as being a Werewolf. However, none of them know who the Werewolves are, so they must figure out who's acting suspiciously or which murders have been very convinient for certain players and try to convince other players of their innocence. Meanwhile, the Werewolves try to convince people they're innocent.
When a suspect has been agreed on, all players vote on whether or not to hang him/her. A simple majority decides. Only one vote can be taken per day, so be careful who you try to hang! During the day, the Werewolves try to deflect suspicion towards innocent players. Since the Werewolves' objective is to kill all the innocent players, convincing the Townspeople to hang an innocent player will help the Werewolf cause.

During Night, the Werewolves send a Private Message to the GM (me) with the name of one person they want to murder that night.
However, the Townspeople aren't totaly defenceless. They've got three characters who, although human, have special abilities. For example, a Policeman might be able to protect one person at night, and prevent the Werewolves killing him. Other special roles may allow the player to find out whether another player is a human or Werewolf.
Thing is, the Townspeople don't know the identity of these special characters, and neither do the Werewolves. So it's up to them to convince their fellow humans that they're who they say they are. It's quite possible for a Werewolf to impersonate one of these characters, claiming to have some sort of special ability, and no one would be the wiser.

Re: Find the...uh..."Founders" IX Comment Thread

Posted: Thu May 07, 2009 2:42 pm
by Mikey
Can't... resist... urge to quote...

"Werewolf?"

"There wolf... there castle."

Re: Find the...uh..."Founders" IX Comment Thread

Posted: Thu May 07, 2009 2:52 pm
by Sionnach Glic
Heh, you get a cookiee for that. :)

Anyway, feel free to start, guys.

Re: Find the...uh..."Founders" IX Comment Thread

Posted: Thu May 07, 2009 3:11 pm
by Mikey
Rochey wrote:cookiee
Is that a baked product from Kashyyk? :P

Re: Find the...uh..."Founders" IX Comment Thread

Posted: Thu May 07, 2009 3:34 pm
by Sionnach Glic
Naturaly. :lol:

Re: Find the...uh..."Founders" IX Comment Thread

Posted: Thu May 07, 2009 5:35 pm
by Tsukiyumi
I'm really digging this setting. :)

Just imagine my character sounding like Bruce Lee when he's talking. :wink:

Re: Find the...uh..."Founders" IX Comment Thread

Posted: Thu May 07, 2009 5:39 pm
by Nickswitz
I can imagine that very well actually, the setting is a nice change.

Re: Find the...uh..."Founders" IX Comment Thread

Posted: Thu May 07, 2009 5:40 pm
by Sionnach Glic
Thanks.

And with a name like "Tsukiyumi", I just knew it'd have to be an Asian person. A bit hard to fit that name into rural England. :P

Re: Find the...uh..."Founders" IX Comment Thread

Posted: Thu May 07, 2009 5:43 pm
by Nickswitz
Tsukiumi wrote: isolated from each other or alone.
That's the same thing Tsu :P

Re: Find the...uh..."Founders" IX Comment Thread

Posted: Thu May 07, 2009 5:49 pm
by Tsukiyumi
Nickswitz wrote:
Tsukiumi wrote: isolated from each other or alone.
That's the same thing Tsu :P
You can be alone in a room full of people, Nick. :wink:

Re: Find the...uh..."Founders" IX Comment Thread

Posted: Thu May 07, 2009 5:52 pm
by Nickswitz
Tsukiyumi wrote:
Nickswitz wrote:
Tsukiumi wrote: isolated from each other or alone.
That's the same thing Tsu :P
You can be alone in a room full of people, Nick. :wink:
You can, but how likely is that :poke:

Re: Find the...uh..."Founders" IX Comment Thread

Posted: Thu May 07, 2009 5:55 pm
by Tsukiyumi
Either you're being sarcastic, or you're just dense. :P

Either of those can refer to an emotional state, or an actual physical state.

Re: Find the...uh..."Founders" IX Comment Thread

Posted: Thu May 07, 2009 5:57 pm
by Mark
Great, I've always wanted to play Sam Malone..................Oh, Foxxy! :twisted:

By the way, how does hanging kill a Werewolf? Even in human form? Do we have a silver rope?

Re: Find the...uh..."Founders" IX Comment Thread

Posted: Thu May 07, 2009 6:01 pm
by Tsukiyumi
Mark wrote:...By the way, how does hanging kill a Werewolf? Even in human form? Do we have a silver rope?
Didn't you read the opening post? :poke:

The silver thing is a myth (we think). We can kill them with brute force, if necessary.