Re: Weapons and Warfare
Posted: Sun Feb 28, 2010 4:59 pm
Ok, the window, is that from the time the troops cross the border or once shooting starts at the house. I ask cause I'd prefer to land troops off site and come in silently.
Daystrom Institute Technical Library
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Time on site. Once the clock starts, it will not stop.Tyyr wrote:Ok, the window, is that from the time the troops cross the border or once shooting starts at the house. I ask cause I'd prefer to land troops off site and come in silently.
20min by helo.Mikey wrote:How close is the target to the coast?
Remember the key points to the mission objective. Only the target survives, no one makes it off site, you have thirty minutes.Tyyr wrote:Ouch...
Gonna have to rethink this, won't have the time to be as pretty as I'd prefer.
Mission failure, your target reacts to the noise of the attack and races to his vehicle. He and a number of his guards make their escape leaving most of his guards on site. They are killed quickly as they try to flee on foot. You suffer no casualties.Tyyr wrote:Well here's what I'd do.
Time: Night, between 0200 and 0300. Preferably with a new moon or could cover.
Forces: 3 Teams
Each team will be comprised of 1 fire support pair and a 4 man assault squad. Each fire support pair will use an M14 DMR and an M240B. Preference is for the machine gunner to spot for the marksman but if the guards get a bit too spirited the machine gunner can open up and cover. The assault squads are armed with M4s, at least one of them is carrying a shotgun for doorbreaching, flashbangs for everyone. Tear gas and gasmasks if things get iffy. Blackhawks for transport.
One gunship, not real picky.
Plan:
Gunship goes in first and drops the electric pole nearest the house to black it out. Blackhawks come in equidistant around the house and drop the fire support teams off approximately 100 yards from it. The move forward another 50 meters or so and 30 degrees off axis from the fire support team and drop the assault teams. Under cover from the fire support teams the assault teams move up. One assault team secures the outside of the house and disables any vehicles they find. The other two teams force entry into the house and clear it. Once the target is secure the fire support teams roll up on the house, the Blackhawks come in for pick up and everyone bugs out. You should be able to do it in ten minutes if you're quick.
Why not have your teams already on the ground before your gunship even arrives? Also, figure that you have to disable his escape ability. Putting an RPG into his car or having your gunship shoot up the driveway is a good start. If you want to knock out the power. Do so in a fashion that doesn't put everyone on guard. Something quiet, maybe a small charge on the power line. Makes a few sparks and nothing really shows out. That means, if he does run then he's on foot and in the dark. If he's running on foot, you'll catch him. But you have to take him alive or its mission failure.Tyyr wrote:If he's getting to his vehicle and off the site in between the time it takes for the gunship to hit the electric pole and the Blackhawks to drop the fire support teams off I dunno how the hell I can manage it faster unless I have the Blackhawks drop right on the house. I mean they're running the car out right under one of Blackhawks.
The roof is not flat and has no access points.Captain Seafort wrote:1) Is the house roof flat, and is there access from the roof into the house?
Two vehicles, both in the drive way.Captain Seafort wrote:2) How many vehicles are there and where are they?
Time constraints. I've got 30 minutes which is not enough time for me to drop off the troops far enough away for them to make a silent approach to the property and still have any buffer for completing the mission and pulling out before the site is pasted. Alternately landing my troops first then knocking the power out is a non-starter. A 14 acre plot isn't that large. Assuming the villa is dead center in the plot and the plot is a square then you're only looking about about 320 feet or so from the villa to the tree line. You don't have anywhere near enough room to land helicopters before hand without alerting everyone that you're there.Deepcrush wrote:Why not have your teams already on the ground before your gunship even arrives?
That's why some of the first guys on the ground are the fire support teams with 7.62 weapons. It's a simple thing to put a few rounds into the engines and tires of any potential escape vehicles. They're not landing minutes after the power is taken out, they're landing within seconds of it being knocked out. Figure 30 seconds after the power line is down they're on the ground ready to shoot, if that much. The guy in the house is likely asleep as are most of his guards. I'm just not seeing how this guy is instantly up, in the car and gone, between the power going out and the troops hitting the ground. If the guy was sleeping in the car with it running maybe.Also, figure that you have to disable his escape ability.
Which is a nice thought but with the time constraints given how am I supposed to get someone in there silently to do it? With a 30 minute window and lord knows how long a trip from the staging point to the target time isn't on my side. My initial thought was a drop off well away from the target, walk in slow, take the power out silently, and then move in but with 30 minutes from wheels up to BOOM that's not gonna work.If you want to knock out the power. Do so in a fashion that doesn't put everyone on guard. Something quiet, maybe a small charge on the power line. Makes a few sparks and nothing really shows out.
Fuck.Deepcrush wrote:The roof is not flat and has no access points.